beninhb
Player-Characters
Posts: 27
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Post by beninhb on Jun 11, 2010 16:16:17 GMT -5
Skill with Arms Cost: 2AP You are not only familiar with how to use your weapon you also have a deep understanding of how its made and the mechanics of its function. This knowledge makes you well aware of the strength and weaknesses of the weapon allowing you to use every advantage to get maximum performance out of it. When using a weapon with which you are proficient you may roll a corresponding skill check (usually Arms and Armor but depending on the weapon it may be Chemical, Electrical, Mechanics etc) to receive a bonus to Hit and Damage. If this check beats a DC10 you gain a +F to hit, beating a DC13 +F to Damge, these alternating bonuses continue to grow for every 3 you surpass the DC. Example: A 20 on your skill check would give +FF to hit and +FF to Damage with that weapon for the remainder of the encounter. This check may only be attempted once per encounter.
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beninhb
Player-Characters
Posts: 27
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Post by beninhb on Jun 11, 2010 16:26:23 GMT -5
Combat Calculations Cost: 2AP
Your exceptionally quick and accurate when it comes to mental math, this is especially true in combat. When taking long shots, shooting in the wind or at a moving target you are able to quick calculate the adjustments you need to compensate for these variables. On an Aimed Shot your may negate a -F to hit due to range, environment or target movement for every point of Aptitude you have above 3. This only negates penalties and never provides a bonus.
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Post by Spectral_King[GM] on Jun 13, 2010 2:57:42 GMT -5
I think Skill with Arms is pretty decent, but I would probably make it 5 AP at minimum, and cap the max bonus at 3 F's total. If it's a weapon, it has to be Arms and Armor. Requirement of 4 ranks of Arms and Armor would probably be about right. Basically, a +F to something, with a condition attached, is roughly 2 AP. The reason it isn't 6 AP is because it requires a stiff condition to meet to get the last one. Also, the usage restriction below factors in. You could also start it out at 2 F's at 3 AP, then let them upgrade by +2 AP for 3 F's max, +3 AP for 4 F's max, +5 AP for 5 F's max, etc. (total, not including the previous)
Instead of hit/damage though, let's make it a little more useful and let you choose how you apply the F's: hit, damage and/or shock.
Since it lasts for an entire encounter, this makes it pretty powerful. I'd say make the check only usable 1/day, but once successfully. Or, have it last 1 minute or until encounter is over, whichever comes first. And you can only make the check 1/encounter.
Could also add a requirement that it's in the Weapon Specialist tree, since it kinda fits the "I know this gun" theme.
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Post by Spectral_King[GM] on Jun 13, 2010 3:02:44 GMT -5
Combat Calculations is pretty strong for 2 AP. Keep the Conditions to which it applies, but let's change it to a (Aptitude + something like Academics, Tactics, Ranged... I dunno) check vs. (9+their level). If successful, you negate a +F. another success (beat by 3) gives you another +F. Have it take a half action to do the calculations, and it only applies for that round.
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adymus
Player-Characters
Posts: 219
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Post by adymus on Jun 27, 2010 16:15:00 GMT -5
The Fonz Cost: 1AP Prerequisite: Cannot have Bugs in the system You are such a charismatic bad ass that technology itself swoons at the grace of your fist bumping into it. Once per day you may negate your loss of actions caused by a natural 1 gun jam. You will still automatically miss the attack that rolled a Natural 1, but you will still be able to act afterward. You may also use this aspect on an ally that rolls a natural 1 during their turn to give them the same effect, however they must be in an adjacent square and within your reach. You may take this aspect multiple times for additional uses per day.
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Post by Spectral_King[GM] on Jun 28, 2010 11:22:29 GMT -5
I had the following thoughts for "The Fonz" I had wrote yesterday, let me know what you think:
Free action 1/day to smack a non-functioning weapon, computer, or machine and have it begin working normally again.
Or maybe make it a level 2 fonz power? lol
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adymus
Player-Characters
Posts: 219
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Post by adymus on Jun 28, 2010 17:56:31 GMT -5
I don't know, I kind of like yours a bit better, although I do see what I have being a pretty useful aspect.
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Post by Spectral_King[GM] on Jun 29, 2010 11:55:36 GMT -5
Yeah, they're both pretty useful. I think I might make it a "Fonz Status I" and "Fonz Status II"
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Post by Spectral_King[GM] on Jun 29, 2010 16:25:43 GMT -5
Went through and added the aforementioned aspects. I've attached the beta for them, along with some others I've been working on. Any comments/questions/concerns regarding them should be addressed in this post. If you have ideas for new ones at this point, put them in a new thread please. Attachments:
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