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Post by Spectral_King[GM] on May 14, 2009 13:13:36 GMT -5
Crossbow (or Firearm) sights: +150gp (no significant weight) Treat a target as 2 increments closer for range purposes, without exceeding maximum range.
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Post by Spectral_King[GM] on May 14, 2009 13:25:56 GMT -5
Firearms
Pistol 250 gp 2d6 x4 30ft 3 lbs 1 handed; Piercing
Musket 500 gp 2d8 x4 60ft 10 lbs 2 handed; Piercing
Rocket 650 gp 2d10 x3 100ft 15 lbs 2 handed; Piercing
Bomb (grenadelike) 35gp x 2d6 fire (1d4 piercing) x 10ft 1 lbs Light; see rules for details.
Bullets are virtually standardized to a 2/3” caliber (.67”). They cost 3gp for 10 bullets (it’s different than a sling bullet; they have to be precisely the right size); which weighs 2lbs. A smithy might request you to check them in your weapon before purchase/use. Some gunsmiths will print the caliber on the gun, if it’s different than the “accepted standard”. People are typically not experimenting with different bullet types other than a spherical, plain, lead ball; although masterwork bullets are available at 63gp per bag of 10. Most blacksmiths are able to make bullets by request, if not normally manufactured.
Rocket Spears are bought individually for 15gp, and weigh 8 lbs each. Masterwork rockets are available for 75gp. Rockets typically use a flintlock of sorts to fire (percussion caps won’t work); and do not need a powder charge put in beforehand. The penalty to hit from the firing mechanism is already factored in. The firer does not have to worry about replacing the flint every time he/she wishes to fire.
Gunpowder is less commonly available. It comes in 32oz ‘powderhorns’, usually. Barrels of gunpowder are rare, even in shipping. A powderhorn itself costs 3gp, weighs 4lbs, and is made so that the powder can’t get wet. Gunpowder costs 15gp per 8oz. (smallest amount usually sold). It takes 1oz to fire a pistol, 2oz to fire a musket. Rockets have the powder inside the rocket, and requires no separate purchase.
A recent innovation is to sell “Packets”, which contain a single bullet and 1oz (or 2oz if rifle) of powder inside a paper packet. This reduces reloading time dramatically. See Pistol and Musket for the modification to their reloading time. A single packet costs 3gp (4gp for Musket), and one containing a masterwork bullet costs and extra 6gp. (9gp pistol, 10gp Musket) -- The firing mechanism is also important. Regardless of pistol or musket; most advanced firearms in Vorath use Percussion Caps to ignite the powder charge. A single percussion cap is used per firing. They typically come in a pouch of 20, which costs 5gp. The weight of percussion caps is not really factor (they’re the size of the tip of one’s pinky finger). 20 could easily fit inside a small belt pouch. Any other firing mechanisms, such as flintlock, matchlock, wheellock, etc give an extra -1 to hit, due to their slow time to ignite the powder. --
Pistol: this weapon requires 2 standard actions to reload. A packet reduces this time to 1 standard action. The Rapid Reload and any similar feats cannot reduce this time. Due to their inherent inaccuracy, it suffers a -1 to hit. Masterwork reduces this penalty to +0, but does not give a bonus. A magical enchantment will stack with this kind of masterwork (since it removes a penalty, not giving a bonus).
Musket: This weapon requires 2 full-round actions to reload. A packet reduces it to 1 full-round action. The Rapid Reload and any similar feats cannot reduce this time. Due to their inherent inaccuracy, it suffers a -1 to hit. Masterwork reduces this penalty to +0, but does not give a bonus. A magical enchantment will stack with this kind of masterwork (since it removes a penalty, not giving a bonus).
Rocket: This is essentially a metal spear inside a steel tube. They are the forerunner of gunpowder weapons, but are currently, and primarily, used in naval ordinance, despite their handheld-size. A rocket only requires a 2 full-round actions to load, which cannot be reduced by feats. They are horribly inaccurate, granting a -2 penalty to hit. Masterwork can only remove -1; but spending 600gp (“double” masterwork) will remove the -2, and bring it to +0. This weapon packs the gunpowder inside the rocket itself, instead of in the launcher. It is akin to a firework; but longer and thinner. Most are designed to fire a heavy metal spear (the stats above reflect this), but others are designed to deliver payloads to a destination. For those, refer to the following: o Alchemist fire, flask of acid, etc. A grenade-like weapon is placed inside an attached flask at the front. This kind breaks upon impact. Add the cost of the flask to the cost per spear, plus an additional 3gp. They deal 1d10 piercing damage in addition to their payload, upon a direct hit. This is due to the spear impacting the target, so do not add 2d10 normal damage from the weapon. o Bombs. A time-delay grenade-like weapon is placed on the front. Before firing, the fuse is lit; and only explodes when the fuse ignites the powder inside. Assume it detonates a split second after striking, and just a spear dealing 1d10 damage strikes the target initially. Cost is as a bomb, plus the rocket, and an additional 2gp. o Empty payload: A small object like a scroll, letter, or similar small item; is placed in the empty front, and delivered to wherever the spear lands.
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